May 28th 2024

I have finished the basic idea for what my item selection menu will be.
To the left is the actual inventory of the player, and the right are the
int keys what will soon represent different machines.

May 18th 2024

Hello! For about a month, I have been making slow, but
reasonable progress on "Marbles vs. Machines". I currently have
rotating marbles, sentries, and arrows that interact with the marbles.
The placement system works well enough ,and the grid system is currently
intact.

April 11th 2024

For the 2 people that follow me (thank you) and whoever finds my page randomly,
I will be updating less due to outside circumstances.
Please note that I'm still working on the PvZ clone ,and will post
updates for MAJOR changes.

March 31th 2024

Happy Easter! I want to make a plants vs zombies
clone. I will detail steps I will need to take here.

This is the outline for the project for now.

March 30th 2024

I think I want to work on something else. This project mostly
confused me ,so thats why I am saying this. I want to make something
where I don't feel like I'm relying on code I don't understand.
The source code can be found here.

March 21th 2024

The tutorial I have followed has gotten me really far.

I have been able to make a smooth camera that goes down a road infinitely.
At this point I have realized how hard this psuedo 3d stuff is.
However, I'm not ready to give up yet. Due to real life, I will
be working more on this tomorrow.

March 19th 2024

I have finally decided what I want to do.
One of my friends picked a name for the game
called "Super Kumi kart". It didn't sound like
a name for a mario clone ,but it gave me ideas.
I am thinking about making a psuedo 3d 'racing' game
that is casual and calm.
I am currently wanting it to have
a vaporwave atmosphere. These past two days I have been
using things I learned from the tutorials I watched on March 10th 2024.
I hope to update my progress regularly.
I have currently found this site that I will be using.

March 17th 2024

I really want to make a mario clone with
raylib. I think I need to learn more about map
loading and simple character mechanics.

March 11th 2024

Today I set up a local minecraft server using
this article.
I have also finished the apple tutorials from yesterday ,and
ready to code tomorrow.

March 10th 2024

I have decided to watch this guys tutorials
in order to learn more about raylib and gamedev in c in general. I hope
to use these techniques in the future.

March 7th 2024

I created this html file to jot down
general notes that don't fit in with my projects.
Today I explored other code from raylib projects.
I wonder if I'm doing things too complicated.I discovered
some intresting repositories listed here.
https://github.com/raysan5/raylib-game-template/blob/main/src/Makefile
https://www.youtube.com/watch?v=xWWqhQ1JnvE
MAJOR UPDATE:
Oh my god have I found the best git repo of my life.
I will try running this project tomorrow and see if it works.
I might have to change the makefile for linux ,but I can still learn
so much from this project.
https://github.com/AndrewHamel111/raylib-AppleCatcher/tree/main