I have finished the basic idea for what my item selection menu will be.
To the left is the actual inventory of the player, and the right are the
int keys what will soon represent different machines.
Hello! For about a month, I have been making slow, but
reasonable progress on "Marbles vs. Machines". I currently have
rotating marbles, sentries, and arrows that interact with the marbles.
The placement system works well enough ,and the grid system is currently
intact.
For the 2 people that follow me (thank you) and whoever finds my page randomly,
I will be updating less due to outside circumstances.
Please note that I'm still working on the PvZ clone ,and will post
updates for MAJOR changes.
Happy Easter! I want to make a plants vs zombies
clone. I will detail steps I will need to take here.
I think I want to work on something else. This project mostly
confused me ,so thats why I am saying this. I want to make something
where I don't feel like I'm relying on code I don't understand.
The source code can be found here.
The tutorial I have followed has gotten me really far.
I have been able to make a smooth camera that goes down a road infinitely.
At this point I have realized how hard this psuedo 3d stuff is.
However, I'm not ready to give up yet. Due to real life, I will
be working more on this tomorrow.
I have finally decided what I want to do.
One of my friends picked a name for the game
called "Super Kumi kart". It didn't sound like
a name for a mario clone ,but it gave me ideas.
I am thinking about making a psuedo 3d 'racing' game
that is casual and calm.
I am currently wanting it to have
a vaporwave atmosphere. These past two days I have been
using things I learned from the tutorials I watched on March 10th 2024.
I hope to update my progress regularly.
I have currently found this site that I will be using.